Seyda Neen Quests
Seyda Neen is the first town that you will visit when you reach
Morrowind. There aren't many quests that originate here, but there are a
few. Except for the first quest listed here, none of these quests involve
any guilds, houses, or the main storyline.
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Deliver Packet to Caius Cosades
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Find Fargoth's Ring
One of the first people you meet in Seyda Neen is a funny little Bosmer
named Fargoth. If you talk to him, he complains about the Imperials and
tells you that he suspects they stole his ring.
It just so happens that you find a magical ring of Health in a barrel
next to the entrance to the Census and Excise Office that's off the
little walled courtyard. You have a choice. You can tell him you found
the ring and give it back to him, or you can lie and tell him you
haven't seen a ring.
I suggest you tell him you found the ring. If you give it back, he will
like you a lot (his disposition might even hit 100) and he will put in a
good word for you with Arrille the Trader. Besides, you'll have a chance
to get the ring back later on, so why be greedy now?
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Mystery of the Tax
Collector
If you ask about the latest rumors around town, you will eventually hear
that the tax collector, Proccessus Vitellius is missing. Seems he's not
well liked around town.
As you explore the area surrounding Seyda Neen, you'll find the body of
Processus Vitellius on a spit of land to the west of town. Cross the
little bridge to the Northwest and then travel directly west. You'll
reach a spot where there is a swampy area on your right and a narrow
path between some large boulders on your left. Follow the path. The body
is under a large tree. You need to take the 200 gold pieces and the tax
rolls from his corpse. Take his clothes if you want to, but I never had
the heart to leave him there naked.
When you go back to town, anybody you talk to about the murder will tell
you that it's up to you, but maybe you should tell the Imperials. The
Guards will suggest that you tell Socucius Ergalla, the guy who asked
you about your class and birth sign and gave you your release papers.
When you talk to Socucious, tell him about the "murder of Processus
Vitellius" and he'll ask if he had any money on him. If you tell him the
truth, he'll ask you to bring the murderer to justice and says if you
do, you'll be rewarded with 500 gold. If you lie and say Processus had
no money, the quest ends there.
Once you've been asked to find Processus' murderer, ask around town
about the murder and you'll be told that the only person who could stand
to spend any time with him is Thavere Vedrano at the Seyda Neen lighthouse. When you
talk to her about the murder, she will tell you what a nice man Processus was and furthermore, she only saw him get mad once. If you ask
about it, she'll tell you that Processus was talking to Foryn Gilnith.
Now you've got a lead you can use. Go talk to Foryn. You can find him in
his hut down near the water behind the trade house. When you mention the
murder to him, he immediately admits it, but he says that Processus
deserved it because he was skimming off the top. You have two choices at
this point. Tell him that you agree, it isn't right or tell him that no matter
what Processus did, it doesn't excuse murder and his fate has been
sealed.
If you agree with him, he'll give you Processus' ring. At least, he gave
it to me, but I don't know what happens after that. If somebody finds
out, let me know.
If you tell him his fate is sealed, he'll fight you to the death. He's
not too hard to kill. Be careful though, because if your endurance is
not high enough to give you a fairly high amount of energy, you can get
fatigued. At that point he'll knock you down and you'll be lucky if you
can get up again. After he's dead, you can use his house to store things
and use his hammock to rest in. You'll find Processus' ring on the body.
Take it to Thavere and she'll give you two standard health potions.
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Find Fargoth's Hiding
Place
Hrisskar, the guy at the top of the stairs in Arrille's Trade House,
asks you to recover some money for him. He thinks that Fargoth has been
holding out on him. He says he's looked in Fargoth's house and didn't
find anything. He suggests that you watch from the top of the lighthouse
and see what Fargoth does tonight. If your character is particularly law
abiding or has a soft spot in his or her heart for the underdog, you
might want to skip this quest. Basically Hrisskar has had some severe
gambling losses lately and is shaking down the townspeople to try to
make it back.
If you do as he suggested, you will see Fargoth sneaking around. He'll
come wandering along with a torch. Eventually he'll go into the little
swampy area in the center of the shacks behind the Trade House. After he
goes away, go down and check the hollow tree trunk in the center of the
swampy area. You'll find 300 gold, Fargoth's ring of healing and a
Journeyman's Lockpick.
Report to Hrisskar and he'll be overjoyed. He'll take the 300 gold and
give 100 of it back to you. In addition, he tells you that you can keep
whatever else you found in the hiding place. The 100 gold, the ring, and
the lockpick all come in handy, so the decisions is yours.
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Help out Vodunius Nuccius
If you talk to Vodunius Nuccius, he'll tell you that the best way to
travel to Balmora is by silt strider. He implies that you'll get a
better price if you mention his name to Darvame Hleron at the silt
strider port. If you do, she'll tell you that Vodunius often sends him
business. He'll also tell you that she thinks Vodunius isn't really
happy in Seyda Neen.
Go back and talk to Vodunius about what she said. I think you just need to
select his (Vodunius') name. He'll tell you that Darvame is right. He'd love to go back
home but he hasn't had a chance. Then he tells you about the cursed ring
he has and asks if you would care to buy it for 100 gold. If you feel
sorry for him, buy the ring. You can sell it to Arrille or keep it and
sell it to Creeper when you get to Calderra.
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